Generaider Boss Loot
Spell Continuous

Generaider Boss Loot

  • Archetype:
  • Generaider

  • View:
  • 3920




While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
45± 8/ 100
Power Score
Intrinsic 43
Deck 47

Generaider Boss Loot — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 47 · Meta: provisional
  • Primary role: Utility

Why it scores here

Generaider Boss Loot is a conditional continuous spell: while you control a Token, the opponent's monsters cannot target Generaider Effect Monsters for attacks, and a Generaider Effect Monster destroyed by battle makes the opponent draw 1 card. Its score comes from the soft attack-target protection and its clean, cheap slot in a Generaider shell; the drawback on battle destruction and the missing combo evidence keep it from scoring higher. High deck inclusion (22 of 22 decks, 9 archetypes) confirms it is a consistently run card, but that inclusion is not treated as proof of raw power.

Axis scores

Axis Score Evidence
Accessibility 50 Live once on the field, but no searcher or combo-start evidence is supplied, so access depends on the deck's own draw and search (deck inclusion in 22 of 22 decks; combo start data absent) (observed/inferred).
Combo & Conversion 25 The card does nothing on its own and needs a Token and Generaider Effect Monsters already in play; no combo boards are recorded, so conversion is text-only (inferred).
Resource Economy 25 The battle-destruction clause gives the opponent a card, so the only card-economy effect is a drawback with no refuel or advantage (verified from text).
Effect & Interaction 40 It blocks attack targeting of Generaider Effect Monsters, a soft, conditional protection rather than negation or removal (verified from text).
Material Utility 5 A Continuous Spell cannot be used as Xyz, Link, Synchro or Fusion material, so the material axis scores at the floor (verified from card type).
Resilience & Flexibility 50 It stays on the field across turns, but it is a Spell and removable by standard spell/trap destruction, and it needs a Token to stay active (inferred from text).
Deck-Building Efficiency 70 Commonly run at 1–3 copies, with no garnet or self-lock and an easy slot in its homes; the Token condition is a mild restriction (observed from copies_per_deck, inferred from text).

Calculation

Weight profile: Utility default weights; no secondary role blend. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean, cheap slot that is run consistently in its archetype homes
  • Attack-target protection for Generaider Effect Monsters while a Token is controlled
  • Synergy with the Generaider Boss core (100% partner rate for several bosses)

Weaknesses

  • Battle-destruction clause draws the opponent a card, a real cost
  • Conditional on controlling a Token
  • No combo evidence showing it converts into a board
  • Adds no material value and no negation

Counters / choke points

  • Spell/trap destruction of the continuous spell
  • Attacks that avoid the protected Generaider Effect Monsters or target other zones
  • Removing the Token enabler

Best use

Utility protection spell for Generaider Effect Monster attacks in Token-producing decks. Decks: Generaider, World Legacy.

Evidence & gaps

  • Verified: Card text: Continuous Spell; opponent's monsters cannot target Generaider Effect Monsters for attacks while you control a Token; Card text: destroyed-by-battle clause makes the opponent draw 1 card, once per turn; Legal in TCG, OCG and MasterDuel
  • Observed: Present in 22 of 22 sampled decks, mostly 1–3 copies (avg 1.95); Spread across 9 archetypes, with the largest share in Generaider (7 decks); Partners with Generaider Boss monsters at 68–100% of decks
  • Inferred: Attack-target lock is soft interaction, not negation or removal; Token condition is the main accessibility limit; Drawback on battle destruction offsets the protection value
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no starter-count or searcher data for accessibility or resilience











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